Part 3
When I said this was an old-school adventure game, I wasn't kidding
Now where were we...
...going up the left branch of Ground Floor.
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Lock and Load
Two choices again. Last time we went left first, so this time we'll go right.
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Familiar territory, but the difficulty is stepped up a notch. We're being hit by 3 headless right out of the gate!
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There are an awful lot of square rooms on this level.
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These fuckers won't leave me alone for screenshot-taking
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Continuing on, we spot something green in the corner.
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Ooo, shiny. This emerald was worth $11,900 and 1 point.
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We got a health upgrade
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This will happen every 4 points.
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A zombie. But what's that behind him?
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Hooray for corpses!
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Our stash of ammo is growing, but a pretty boring take after all. Let's ask this guy where his copy of Mein Kampf is. And he calls himself a Nazi. Tut-tut.
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Some people take death awfully hard.
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The entire right branch of the level, with convenient save rune. Now let's see what's behind door #2:
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Surprise! Headless!
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Precious, precious ammo is scattered all over around here.
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A bunch of headless try something clever. You can see I'm about to get
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ed again. (That actually happens a lot since I'm pausing to take screenshots. The things I do for you people
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)
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A save point and two doors. To an expert gamer like me, that means bad things are gonna go down. Let's try the left door first.
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A headless whacks me before I can even hit the screenshot keys.
What were they guarding? Absolutely nothing V
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V
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Now the right door. There's a hallway behind it.
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Eww
We take down his honor guard and get to looting.
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Still no more original copies of Mein Kampf. How am I going to make my fortune on eBay now? Maybe this guy has some advice.
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We'll have to follow up on this. We likes ammo.
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This would be a subtle hint to avoid wasting ammo, if we weren't doing that already.
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He never actually said "Muller", but I asked him about it anyway. We'll have to do that for everyone
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The locations of both bodies on this level. I wonder what's behind that branch we haven't explored yet.
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While exploring, we find this room with
three zombies in it. There must be something awesome behind them.
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The door locks behind us when we go in. It's a good thing I killed everything before charging in
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Another pair of doors.
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Past these fellas...
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Looks like the pyramid's taller than 2.7 meters after all.
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The full map of Lock and Load.
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A rude welcome on the next level: They May Be Slow...
We make with the stabbing and explore further.
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Close, but no cigar.
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Maybe this guy can translate it for us.
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Phantasms, eh? Sounds unpleasant.
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At least I won't have to spend my precious ammo on them. Precious, precious ammoses.
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And follow up we have.
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I sure could have used some of those
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Noob.
Next update: A monster that isn't a headless or a zombie
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Same bat-time, same bat-channel.